Built around real Roblox engineering.

The systems, services, and libraries you'll master to ship production games.

  • RojoRojo
  • React-LuaReact-Lua
  • FusionFusion
  • KnitKnit
  • WallyWally
  • ProfileServiceProfileService
  • DataStoresDataStores
  • NetworkingNetworking
  • RemoteEventsRemoteEvents
  • MemoryStoreMemoryStore
  • PathfindingPathfinding

From one script to a studio.

A Roblox game starts as one script. Shipwright teaches you to grow it into a production system, and keep it alive when things break.

loading studio…
Building the experience

From first script to Staff Engineer.

The same progression real studio engineers climb, from your first mechanic to operating live systems at scale.

Rank I

Builder

Your first scripts and mechanics

Mastered
Required tracks
  • Lua Fundamentals
You can build
  • Obbies & checkpoints
  • Click & touch mechanics
  • Leaderstats
Rank II

Programmer

Reusable, structured gameplay code

Mastered
Required tracks
  • OOP
  • Roblox APIs
You can build
  • Tools & abilities
  • NPC behavior
  • Round-based games
III
Rank III

Systems Engineer

Connected, server-authoritative systems

You are here
Required tracks
  • Remote Events
  • Components
  • State Management
You can build
  • Inventory systems
  • Trading systems
  • Quest systems
  • Save pipelines
Rank IV

Backend Engineer

Durable data that never dupes

Locked
Required tracks
  • DataStores
  • Session Locking
  • Idempotency
Unlock to build
  • Dupe-proof economies
  • Cross-server data
  • Purchase pipelines
Rank V

LiveOps Engineer

Operate live games at scale

Locked
Required tracks
  • Performance
  • Networking
  • Anti-Exploit
Unlock to build
  • Live events
  • Incident response
  • Scaling to 50k CCU
Rank VI

Technical Lead

Own the architecture and the team

Locked
Required tracks
  • Game Architecture
  • Code Review
  • Mentorship
Unlock to build
  • Game architecture
  • Team workflows
  • Engineering standards
Rank VII

Staff Engineer

Studio-wide infrastructure

Locked
Required tracks
  • Systems Design
  • Live Operations
Unlock to build
  • Platform tooling
  • Multi-game systems
  • Studio-wide infra

Twelve domains of real engineering.

Every system a Roblox engineer is expected to own, broken into modules of lessons and challenges.

Networking

Replication, ownership, lag compensation

14 lessons22 challenges

DataStores

Sessions, idempotency, recovery

11 lessons18 challenges

Security

Exploit defense & server validation

13 lessons26 challenges

Game Architecture

Boundaries & composition

12 lessons19 challenges

Optimization

Frame budgets & profiling

10 lessons15 challenges

UI Architecture

Reactive, scalable interfaces

9 lessons12 challenges

Monetization

Economies that respect players

8 lessons9 challenges

LiveOps

Operate games at scale

12 lessons20 challenges

Physics

Constraints, raycasts, motion

10 lessons16 challenges

Memory Management

Leaks, churn, lifecycles

7 lessons11 challenges

Analytics

Funnels, retention, signals

6 lessons8 challenges

Backend Design

Durable services & APIs

9 lessons14 challenges

Why builders choose Shipwright.

There's no shortage of Roblox content. There is a shortage of structured engineering.

Capability
Shipwright
YouTube
Discord
Courses
Structured Roadmaps
A clear path to mastery?
Builder → Staff Engineer skill tree
Scattered playlists
No structure
Linear, not Roblox
Live Sandbox
Write & run real code?
Real Luau VM in the browser
Watch only
None
Generic sandboxes
Incident Simulations
Practice on real failures?
Live production incidents
None
None
None
Exploit Debugging
Defend against real exploits?
Reproduce & patch exploits
Surface tutorials
Tips, no practice
None
Skill Ratings
How do you compare?
Bronze → Grandmaster
None
None
Certificates
Production Scenarios
Build real systems?
Inventories, trades, economies
Toy projects
None
Generic demos

Priced like a tool, not a course.

Start free, go monthly, or pay once and ship forever.

Free
$0/mo

The core craft, no card, no trial timer.

Start for free
  • 3 core roadmaps
  • 50 challenges / month
  • Community & build log
  • Basic skill rating
  • Live incident simulators
  • Full rating + studio portfolio
  • Mentor access in Discord
DeveloperMost popular
$19/mo

Everything you need to ship production games.

Get Developer
  • Everything in Free
  • All 7 engineering tracks
  • Unlimited challenges
  • Live incident simulators
  • Full rating + studio portfolio
  • Priority sandbox compute
  • Mentor access in Discord
FrontpageLifetime
$150/once

Pay once, ship forever.

Go Frontpage
  • Everything in Developer
  • Lifetime access, pay once
  • Every future feature included
  • First access to new tracks
  • Exclusive Frontpage badge & frame
  • Price locked forever

Monthly or lifetime · no yearly · cancel anytime