Stop Watching Tutorials.Start Shipping Games.
Roadmaps, engineering challenges, and production-incident drills, all built around how real Roblox games ship.
Built around real Roblox engineering.
The systems, services, and libraries you'll master to ship production games.
Rojo
React-Lua
Fusion
Knit
Wally
ProfileService
DataStores
Networking
RemoteEvents
MemoryStore
Pathfinding
From one script to a studio.
A Roblox game starts as one script. Shipwright teaches you to grow it into a production system, and keep it alive when things break.
From first script to Staff Engineer.
The same progression real studio engineers climb, from your first mechanic to operating live systems at scale.
Builder
Your first scripts and mechanics
- Lua Fundamentals
- Obbies & checkpoints
- Click & touch mechanics
- Leaderstats
Programmer
Reusable, structured gameplay code
- OOP
- Roblox APIs
- Tools & abilities
- NPC behavior
- Round-based games
Systems Engineer
Connected, server-authoritative systems
- Remote Events
- Components
- State Management
- Inventory systems
- Trading systems
- Quest systems
- Save pipelines
Backend Engineer
Durable data that never dupes
- DataStores
- Session Locking
- Idempotency
- Dupe-proof economies
- Cross-server data
- Purchase pipelines
LiveOps Engineer
Operate live games at scale
- Performance
- Networking
- Anti-Exploit
- Live events
- Incident response
- Scaling to 50k CCU
Technical Lead
Own the architecture and the team
- Game Architecture
- Code Review
- Mentorship
- Game architecture
- Team workflows
- Engineering standards
Staff Engineer
Studio-wide infrastructure
- Systems Design
- Live Operations
- Platform tooling
- Multi-game systems
- Studio-wide infra
Twelve domains of real engineering.
Every system a Roblox engineer is expected to own, broken into modules of lessons and challenges.
Networking
Replication, ownership, lag compensation
DataStores
Sessions, idempotency, recovery
Security
Exploit defense & server validation
Game Architecture
Boundaries & composition
Optimization
Frame budgets & profiling
UI Architecture
Reactive, scalable interfaces
Monetization
Economies that respect players
LiveOps
Operate games at scale
Physics
Constraints, raycasts, motion
Memory Management
Leaks, churn, lifecycles
Analytics
Funnels, retention, signals
Backend Design
Durable services & APIs
Why builders choose Shipwright.
There's no shortage of Roblox content. There is a shortage of structured engineering.
Priced like a tool, not a course.
Start free, go monthly, or pay once and ship forever.
The core craft, no card, no trial timer.
Start for free- 3 core roadmaps
- 50 challenges / month
- Community & build log
- Basic skill rating
- Live incident simulators
- Full rating + studio portfolio
- Mentor access in Discord
Everything you need to ship production games.
Get Developer- Everything in Free
- All 7 engineering tracks
- Unlimited challenges
- Live incident simulators
- Full rating + studio portfolio
- Priority sandbox compute
- Mentor access in Discord
Pay once, ship forever.
Go Frontpage- Everything in Developer
- Lifetime access, pay once
- Every future feature included
- First access to new tracks
- Exclusive Frontpage badge & frame
- Price locked forever
Monthly or lifetime · no yearly · cancel anytime